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Posted by | November 20, 2014 | | No Comments

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 999999.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 21.000002
cameraFov (float): 80.858696
cameraNearClip (float): 1213.277832
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3466.596680
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1279] displayWindow (box2i): [0, 0, 1919, 1279] lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map #2070297849.B (half)
VRayExtraTex_Map #2070297849.G (half)
VRayExtraTex_Map #2070297849.R (half)
VRayExtraTex_Map #2070297850.B (half)
VRayExtraTex_Map #2070297850.G (half)
VRayExtraTex_Map #2070297850.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLightSelect_dome.B (half)
VRayLightSelect_dome.G (half)
VRayLightSelect_dome.R (half)
VRayLightSelect_fills.B (half)
VRayLightSelect_fills.G (half)
VRayLightSelect_fills.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawRefraction.B (half)
VRayRawRefraction.G (half)
VRayRawRefraction.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayRawTotalLighting.B (half)
VRayRawTotalLighting.G (half)
VRayRawTotalLighting.R (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)